Version 4.0.2

Written by TommyB

New Features

  • The script will now detect when players fall under the game's map and beam them back up to safety.
  • The Bike, BMX and Mountain Bike have been added to the bike dealership.

Changes/Adjustments

  • Added an extra waving animation and organized them all under /wave.
  • Improved collision detection when playing pool. While still not perfect, the large gap where balls could collide should be significantly reduced.
  • Vehicles will no longer be immediately destroyed when they come into contact with water. Instead, they'll simply sink down to the bottom and can be recovered without needing to spend money.
  • Players will only be notified of potentially read PMs once when unpausing their game instead of multiple times.

Fixes

  • Fixed an issue where the /editattributes dialog could not be closed.
  • Fixed an issue where the Primo was missing from vehicle dealerships and was incorrectly listed as a Premier.
  • Fixed an issue where putting a home into the Silver Trading Home Listings would insert the incorrect house ID, causing players to receive the wrong house when buying or removing their home from the marketplace.
  • Fixed an issue where phone numbers were not listed correctly in the MDC.
  • Fixed an issue where /searchcommand and /searchadmincommand results were sometimes populated with duplicated entries.
  • Fixed an issue where furniture door locked status was not fetched properly when furniture was loaded.
  • Fixed an issue where various phone features were available via the /phone menu while a player's phone was turned off.
  • Fixed an issue where furniture snapping would place the wrong object model.
  • Fixed an issue where adjusting the placement of a freshly-snapped furniture object didn't set the new position properly, resulting in mismatched object placement after furniture was cold loaded again.
  • Fixed an issue where drug trip audio streams didn't play back properly.
  • Fixed an issue where /greet requests did not work as intended.
  • Fixed an issue where RCFD unit tags did not work as intended.

Version 4.0.1

Written by TommyB

New Features

  • /quickassist has been added for helpers and admins to quickly answer rapid-fire assistance requests.

Changes/Adjustments

  • /changedob and /age have been reimplemented, which should fix the placeholder date always showing on licenses.
  • Optimized the Montgomery Park model courtesy of Spooky.

Fixes

  • Fixed an issue where inventory item name lookups in /give or /drop wouldn't work.
  • Fixed an issue where weed plant data wouldn't update properly when watering the plant.
  • Fixed an issue where weed data didn't load properly when furniture was loaded. Unfortunately, all weed plant data needed to be wiped to fix some bad side effects of this. Players will need to replant their weed again.
  • Fixed an issue where placing a new gate would result in temporary object duplication.
  • Fixed an issue where the gender section on licenses did not show the correct value.
  • Fixed an issue where the Fort Carson Docks Boat Dealership was in the wrong location.
  • Fixed an issue where in-character chat labels wouldn't appear over players when speaking normally. (Tip: this can be disabled per-player in /settings)
  • Fixed an issue where admin jail coordinates were incorrect.
  • Fixed various outdated text references to factions.

Version 4.0

Written by TommyB

This version includes many features and small changes that were used in GTA: Chronicles when the server used the RCRP gamemode. Even though the GTA:C-only features have been stripped out, I would like to give special thanks to Dignity/Hades for making this version possible. The "vanilla" RCRP experience now includes many fixes and QoL changes that wouldn't have been possible without his efforts.

New Features

  • Pool tables can now be used to actually play pool games, courtesy of the open source San Fierro Cops and Robbers script. Further modifications were made to this feature to fix middle pocket detection and allow any mapped pool table to be used to create a pool game instance dynamically, which is something that was hardcoded in their original iteration.
  • The furniture script has been extended to the business system, allowing players to place down custom furniture inside of their businesses.
  • The furniture script has been mostly rewritten from the ground up. This was primarily done to get rid of many years of tech debt the system had due to receiving a whopping 7 internal revisions/refactors. While there isn't any immediately obvious new features aside from some streamlining of a few smaller things, the new code makes it significantly easier to add new features in the long term.
  • Completely reworked gate/door system so movable objects can be added on the fly through in-game commands and can be restricted to factions, home owners, business owners or made public for everyone to use.
  • The server will now detect when a player is falling out of an interior and freeze them while showing a prompt to ask whether or not they'd like to be sent back to the interior position or the property's exterior.
  • Added a useful locations page to the GPS menu. This page showcases a list of various business types and will show you the nearest applicable businesses that match your selected type. (Some businesses may not show up under the correct type after initial implementation but will be corrected over time)
  • Added a new command info system that automatically parses available commands and prints them to an information file. The information file can be filled out with help text that tells the end user what the command's full purpose is. All /help menus have been updated to show these command help messages.
  • Added text labels that show up at the interior door locations of buildings whenever a firearm is shot near its entrance point.
  • Map icons will now show when business are marked as open with /bizzstate.
  • Added a new streamlined settings menu which consolidates various character-based and account-based settings under one menu that can be accessed via /settings.
  • Map icons can now be added dynamically during server runtime.
  • Permanent text labels can now be added dynamically during server runtime.
  • Various in-game roads and streets around the game's map now have area detection and the server's UI will display your current street and corner street when driving.
  • Added a more streamlined and user-friendly refund system. Players can use /myrefunds to view and pending and past refunds they've received.
  • Added a new attributes system which players can use to input additional details about their character's appearance.
  • Added a new interface for requesting new house interiors that will display preview images of each interior so users can see how they look without needing to check a forum topic.
  • Added opt-in automatic account logins. They work by storing partially-unique data related to the environment you log in from. If any of these things are different, such as IP address, on a login, the feature is disabled on your account and will need to be manually enabled again.
  • Added /to which can be used to direct in-character chat messages to specific players.
  • Added /blow as a low-range alternative of /b.
  • Added /carb as a vehicle-only alternative of /b.

Changes/Adjustments

  • The inventory system, account settings and character settings can now have arbitrary extra data applied to them. This allows for more data to be saved to a single entity with a very easy-to-use API, increasing the potential for new systems.
  • Creation of new inventory items has been simplified. Adding new items is now an additional 2 lines of code process without needing to worry about previously-used IDs or keys.
  • Weapons without any ammo can now be dropped.
  • GPS navigating to properties nested inside of other properties (such as flats, apartment blocks, etc) will now resolve to the exterior building instead of preventing navigation or navigating the player to an inaccessible place.
  • The Fort Carson Docks have been revamped with a fresh new map courtesy of Earl. The boat dealership and fuel/repair points have also been moved to this location.
  • The 'Y' hotkey (defined as KEY_YES by the game) can now be used as a hotkey for /exit as well as /enter. The 'H' hotkey has been removed.
  • The fishing activity has seen various balance and QoL adjustments.
    • Fishing actions will send as annotated actions instead of writing to the chatbox.
    • The time to catch a fish when on a boat now matches dock fishing. Previously, dock fishing would range from 5-10 seconds and boat would range from 10-20. They are now the same.
    • Added color embedding to fishing messages to make the important numbers easier to read.
    • Bags of money now give a minimum of $100.
    • The minimum and maximum weight values while fishing from a boat have been modified.
      • Large fish: 15-50 lbs (previously 10-50)
      • Very large fish: 40-100 lbs (previously 15-65)
      • MASSIVE fish: 80-150 lbs (previously 50-150)
  • All sidejob cooldowns have been halved. The cooldowns also decrease as your sidejob level increases.
  • All sidejobs have seen pay increases. Some jobs like sweeper only saw slight buffs, but your trucking sidejob level will now actually make a difference in your payout. Previously, you'd only see a pay different of about $200 between level 1 and level 5.
  • Newly-generated license plates will now follow the same format as license plates in California.
  • /nametags will now only hide actual nametag labels instead of every single text label.
  • Significantly reduced vehicle repair and recovery prices.
  • /hood can now be used to close the vehicle's hood from the outside while it's opened. Previously, it was only possible to close a hood from the inside which doesn't make much sense.
  • Improved random number generation of new mobile phone numbers.
  • Added hyphens to phone numbers to improve readability. (1234567 -> 123-4567)
  • The cost of house interior changes has been lowered significantly.
  • /rolldice and /flipcoin now show up with a different color to differentiate them from non-scripted in-character actions.
  • Phonebooks have been removed.

Fixes

  • Fixed an issue where script fires wouldn't spread like they were supposed to.
  • Fixed an issue where damage from shotgun weapons had a chance to not apply under special circumstances.
  • Fixed an issue where players could get stuck in drug trips if they disconnected while in one.
  • Fixed an issue where faction members couldn't set their own subrank.
  • Fixed an issue where spectating players when the player count was low could freeze the server.
  • Fixed an issue where /putback's slot check was incorrect.
  • Fixed an issue where a bodybag would get stuck in the air if a player got killed while holding one.
  • Fixed an issue where boomboxes wouldn't work indoors and their labels would also not appear.
  • Fixed an issue where repairing a faction vehicle would result in its fuel value being reset.
  • Fixed an issue where returning a rental vehicle would always charge the player for damaging the car even if there was no damage.
  • Various fixes to text errors found in client messages and etc.
  • Various memory optimizations.

Version 4.0

Written by Toni

New Features

  • Upgraded Laravel to the latest version.
  • Lead Administrators+ can add, edit and remove quiz questions from the ACP.

Changes / Adjustments

  • The written portion of the application has been removed and players must only pass the quiz now. Legacy applications (i.e. players who signed up before re-launch) can be found in the dashboard.
  • Removed ACP access for testers.
  • Removed a bunch of unused packages and update the ones we are currently using to their latest versions.
  • Online player information is now taken from the database and SAMPQueryAPI has been removed.
  • The ability to purchase premium and premium codes has been disabled for the time being.
  • Few visual improvements to several areas of the ACP.
  • The web MDC that was on mdc.redcountyrp.com before the server closed has been deprecated for the time being. Certain features (such as criminal record processing) will be ported to the UCP in the Faction Centre very soon and a new version of the web MDC will be launched at a later date.

Bug Fixes

  • Fixed inventories for players, businesses, houses and vehicles not working due to a change in the gamemode.
  • Fixed error 500 upon registration.

Version 3.9.0

Written by TommyB

New Additions

  • Players can now save backups of their current interior furniture layouts by using /backupf.
  • Firearm damage against vehicles is now handled entirely by the server's codebase rather than SA-MP, giving us full control over how and when to apply damage. The amount of damage each firearm does to vehicles has been tweaked and balanced as a result. More adjustments may be made in the future.
  • Added /pms which will send the user a list of personal messages they received while either paused or AFK.
  • Added /bulkremovef to remove every instance of a specific unplaced furniture model.

Changes/Adjustments

  • Added a public spawn in Bayside.
  • The MDC can now be used on faction-owned motorcycles.
  • The damage of fists has been lowered from 7 to 5. (14 hits for a 100 HP K.O to 20)
  • Vehicles can now be damaged by firearms when unoccupied. (Experimental feature, can and will be disabled easily if it turns out to be problematic)
  • Knives (and Katanas by extension) now deal lethal stab wounds which can trigger bleeding and prevent victims from recovering after their death timer ends.
  • Audio streams in houses and businesses can now be localized to a specific area in the respective buildings with a user-defined spherical radius.
  • Players will now be notified of personal messages they missed while they were paused or AFK upon returning to the game.
  • House furniture will now be sorted by model ID when it's loaded, allowing for better organized furniture selection menus.
  • All inventory storing/transfer action messages (such as giving a player an item or storing an item in a trunk) will now display as an annotated message above players rather than being sent in chat.

Fixes

  • Fixed an issue where sidejobs wouldn't fail if the sidejob vehicle was destroyed.
  • Fixed an issue where taking firearms from a duffel bag didn't check if the player already had too many weapons on them.
  • Fixed an issue where various weapons (such as spraycans or bats) could be purchased from general stores when a player already had the item on their person.
  • Fixed an issue where players could sometimes not get the EXP bonus when maxing out weapon skill.
  • Fixed an issue where bags of money when fishing could give the player $0. (Rest in peace 11 year old bug)
  • Fixed an issue where a bad anticheat check prevented the train NPC from fully spawning.
  • Fixed an issue where prison food trays could be picked up during their initial object placement editing, allowing the command user to move around other server objects.
  • Fixed an issue where vehicle blinker objects weren't always cleaned up properly, resulting in them getting stuck at the center of the map (Blueberry Acres) and causing large performance problems.

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