Version 3.2.3 R1

Written by Toni

New Features

  • Added faction consultants and faction administration to the staff page.
  • Administrators can set a player's faction consultant status.

Version 3.2.3

Written by Toni

New Features

  • When submitting a UCP application, applicants will be asked to input a character name and if they are accepted, a character will be automatically created for them. This should hopefully prevent new players from choosing names that are not realistic.
  • Added connections logs to the user dashboard. You are able to view your connections from the last 30 days.
  • Added stock amount to the business view page on the Admin Control Panel.
  • Head admins+ can wipe criminal records from characters.

Changes/Adjustments

  • Admins can search for houses, businesses and factions from the search bar on the ACP.
  • When a character is wiped, the wiped data will be saved to a JSON file.
  • Online characters cannot be wiped.

Bug Fixes

  • Fixed vehicle locked status not showing correctly.
  • Fixed character wiping on the ACP.

Version 3.8.4

Written by TommyB

New Additions

  • /setobjectstreamdist (/sod) can now be used to change the multiplier that dictates when server objects stream in. The value can range from 1x (default) to 10x, which can massively increase the amount of detail scattered around towns.

Changes/Adjustments

  • Faction vehicles will now automatically respawn after an hour of being idle. (was 3 hours)

Fixes

  • Fixed an issue where certain bodybag command arguments would send the command syntax even though a correct argument was supplied.
  • Fixed an issue where setting a custom interior position to a house garage wouldn't update its target virutal world correctly, causing players to fall into the void.
  • Fixed an issue where players could have their HP set below when being damaged by multiple enemies.
  • Fixed an issue where a player's highest injury type could be reported inaccurately.
  • Fixed an issue where spawning at a Journey could result in imprisoned players not spawning in prison.
  • Fixed an issue where various vehicles with interiors that could be entered had entering radiuses that were way too high.
  • Fixed an issue where vehicle interiors could be entered while the vehicle was locked.
  • Fixed an issue where players couldn't exit from the bus interior.
  • Fixed an issue where players could take weapons from duffelbags when they already had a weapon in the target slot.
  • Fixed an issue where trying to handcuff players marked as "on-duty" would give an erroneous message about being able to handcuff on-duty admins.
  • Fixed an issue where exiting a vehicle while attempting to hotwire it wouldn't cancel the operation.
  • Fixed an issue where trying to edit exterior house furniture as a guest furnisher wouldn't work.
  • Fixed an issue where license suspensions wouldn't end when they were supposed to.
  • Fixed an issue where handcuffing a player as a civilian wouldn't remove the handcuff item from your inventory.
  • Fixed an issue where the duffel bag item would remain attached to a player after they dropped it.
  • Fixed an issue where the Gateway bridge toll messages were reversed.
  • Fixed an issue where rental vehicles could respawn with empty fuel tanks.
  • Fixed a few text errors in the /usedrug syntax messages.
  • Removed an outdated ATM object in Bayside that conflicted with other mapping.

Version 3.8.3

Written by TommyB

Changes/Adjustments

  • BCSO will now receive incoming 911 call alerts.
  • Adjusted the group text message formatting so it's less wordy and easier to read.
  • Phone contact names can now be used to add people to group SMS chats.
  • Annotated messages will now appear over players when group text messages are sent.
  • The /housepermissions dialog will now list every house a character owns instead of requiring them to be inside.

Fixes

  • Fixed an issue where duty report summary lookups would fail if the results contained a member that was no longer in the requested faction.
  • Fixed an issue where rented karts would not despawn if the renter disconnected from the server.
  • Fixed an issue where gates that belonged to homes couldn't be opened.
  • Fixed an issue where the Journey would duplicate if a player quit, re-joined and selected the vehicle as a spawnpoint before the previous vehicle was automatically deleted.
  • Fixed an issue where Journeys could spawn at the middle of the map when a player selected it as their spawnpoint.
  • Fixed an issue where illegal factions couldn't use /togfo.

Version 3.2.2 R1

Written by Toni

  • Faction admins can create faction turfs from the ACP as well as edit and delete existing ones.

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